Member of the EVE Tweet Fleet

Sunday, January 9, 2011

Thrasher - Glass Cannon fit

A few have inquired about my Thrasher fit so here it is:

Glass Cannon


For the EFT mavens:

[Thrasher, Glass Cannon]

Gyrostabilizer II
Gyrostabilizer II

Sensor Booster II, Scan Resolution
Sensor Booster II, Scan Resolution
Tracking Computer II, Tracking Speed

280mm Howitzer Artillery II, Republic Fleet Depleted Uranium S
280mm Howitzer Artillery II, Republic Fleet Depleted Uranium S
280mm Howitzer Artillery II, Republic Fleet Depleted Uranium S
280mm Howitzer Artillery II, Republic Fleet Depleted Uranium S
280mm Howitzer Artillery II, Republic Fleet Depleted Uranium S
280mm Howitzer Artillery II, Republic Fleet Depleted Uranium S
280mm Howitzer Artillery II, Republic Fleet Depleted Uranium S

Small Ancillary Current Router I
Small Targeting System Subcontroller I
Small Projectile Collision Accelerator I

Fit discussion:

I was playing around with rigging this last night.  Basically without an ACR there is no way to put projectile rigs in.  Un-rigged there is less than 1 PG left.  In order to fit 2 Projectile rigs I would need to push Projectile Rigging to 5.  Well I'm on sabbatical, I will at some point.  The idea is to lessen the PG impact of the Projectile Rig penalty.  For this fit to be able to have 2 projectile rigs I need exactly level 5.  Level 4 is still not enough to fit 2 projectile rigs.  Even then there will be only 0.96 PG left.  So although I could fit something in the 8th high right now - I probably won't.  The Targeting System Subcontroller is used to increase the scan resolution, increasing  locking speed.  I had a real internal debate between that and a Low Friction Nozzle Joint in my head but decided that decreasing the time it takes to lock up an enemy for a ship like this was more important.

Basically there are 3 ammo types one would want to carry in the cargo hold of this ship at all times:  Tremor S, Quake S and Republic Fleet Depleted Uranium S as well as all 6 scripts for the mids.

The 3 loading patterns would be:

  • Tremor, Targeting Range, Optimal
  • Quake, Scan Resolution, Tracking
  • Dep U., Scan Resolution, Tracking
The travel loading is the Dep U.  This is because while traveling the chances of running into something at short range increases.  If it's withing 25km of you, you can usually insta-lock a target thanks to the massive scan resolution boost provided by the turned on sensor boosters (you did turn them on while in warp didn't you?).  You can then unload with an alpha of 1182 damage (and my skills aren't totally maxed out for this although I'm getting close).  Tracking is nice at .193 under these conditions.

If you suspect you're going to run into cruisers or heavy drones, it's time to up the damage and go Quake.  With my skills I get 6.5km, 1798 alpha and .120 tracking.  I compared quake with Rep. Fleet EMP, which gets 12km, 1773 alpha and .160 tracking.  But since the idea is to land close to the target that's probably not moving too much yet I figure the quake is the better choice, allthough it can be argued that the extra range and tracking for a few points of damage make the Republic Fleet EMP a better choice tactically.  

If you know you're going to be able to engineer a ranged engagement, you should go with the Tremor load out.  With it you can target out past 80km and with a 46.5km+13.5km=60km engagement range you can reach out and tickle someone at a decent distance with an alpha of 1027 @46.5km.  The tracking is a paltry 0.030 though so if they get close you're toast pending an ammo change.

Once I get my Projectile Rigging skill up to snuff (level 5) I'd replace the TSS with a Small Projectile Locus Coordinator and get an extra 5km engagment range.  

Note that this fit is all about the shock value of it's alpha and range.  It can vaporize T1 fit frigates and 2-3 shot T2 frigates.  It's all about panicking the enemy.  It's also the canonical wolf pack fit.  A squadron or two of thrashers fit like this can lay down an awesome amount of hurt very cheaply in a very short amount of time. It's an eggshell armed with a sledgehammer.  Tactically it's an ambush predator or a wolf pack predator.  With a 4.17 seconds zero to warp speed it's no slouch at getting to and from warp either.

3 comments:

Rixx Javix said...

Damn. Very very interesting, gonna have to give this a spin next month when I finally top off my Artie skills.

Thorvik said...

I love this fit. You were kind enough to share it several months ago with me as I completed AWU V.

I have named it "Sentry Post" as I've used in multiple Gate camps with the Quake Ammo and to great success.

Letrange said...

@Thorvik glad it's been working out :) As I mentioned I've wanted to make one of these for like forever. Just need some rigging skills to get that last little bit in place.