Member of the EVE Tweet Fleet

Sunday, August 31, 2008

Lag

Well I finally got in a fight big enough to have lag. It didn't help that for the first part of it my overview was messed up and showed way to much info. Got that sorted out by the time I was in my 3rd frigate. The Minmatar Fleet got it's ass handed to it unfortunately. We were infiltrated and out numbered. Good FC'ing allowed us to at least concentrate before the engagement started but they had more reinforcements than we did. I ended up going through 4 frigates by the end of the fight.

From the after action conversation it looks like the enemy split up it's fleet into major engagement elements and a cruiser and below squad. They ended up wiping the field of any ships supporting our BS's and then slowly but surely nailed the BSs and the Carriers I did manage to get on 3 kill mails for the 4 losses though. So even though it sucked to loose 4 ships I still contributed to more kills. This time my ships were mostly insured (I think I undocked Wooot too quickely). So I'm getting better on that side of things

Ah! now that's more like it

Today went much better. In the morning it was a bit of a loss. No gangs running and didn't find a plex worth doing. Using both a Rifter and a Probe. This time the probe was outfitted with some salvaging scan launcher rig. But I just didn't get lucky and there was a heck of a lot of Amarr activity and not enough Minmatar gangs going. Figured it was a bit of a loss so docked back up and went and did other stuff for a while.

Later on in the evening, I jumped in the o.O, a Rifter, and got lucky there were gangs going. After bopping around a bit we managed to get some tackles and some kills, An Armaggedon, an Abbadon and a Coercer. I'm especialy proud that I was highest T1 frigate on both BS kills. Later on when trying to get another kill I managed to tackle a Purifier, but it managed to kill me before help could arive. Got him into armor and with other fleet members jumping thru probably gave him a real good scare. So the o.O is no more, but it managed to get in on some serious kills so it was worth it. Although once again I manage to forget to insure it... I realy need to remember to do that...

After that since it looked like we would be mixing plexes with baiting some Amarr to get a fleet toghether, I got out my Probe and re-fit it with a cloak and just the scan probe launcher. The only ammo I brought was the multispecs and some anti ship probes. Since the ship is tech 1 and not rigged the scan times are long (just under 5 min) but on the flip side I can confirm or deny the presence of a plex with absolute certainty. This time I remembered to insure the Probe even if I didn't loose it.

Out of this I got some orders for some hulls, I'll be filling that out over the next few days. There are pilots with the militia that have rather low sec standing and have a bit of trouble getting supplies from time to time.

All in all a good day.

Slow day

Well the Amarr showed up but since no fleets were running, I ended up unsuccessfully trying to find some plexes. Not much to say for Saturday. Pretty boring actually. And we run into the 0.0 plainte I have heard so often. "There was no gang going so I just logged to my alt". Those of us who have done PvP (and yes I actualy did a little bit of it before becoming CEO of an alliance) realize that serious PvP without a gang is like russian roulette. With 5 bullets in the revolver instead of 1. The problem is that there is often a lack of people online that one would trust as an FC and if one doesn't have the skills of one "just form a gang" is a good way to get a lot of peps killed. This leads to the dreaded "waiting arround a lot" syndrome. We'll see if there are any gangs worth joining tomorow.

Saturday, August 30, 2008

I try a mission

I start the morning off deciding to go see what I could find. After not finding much except large blobs of Amarr ships, I decide to try my hand at finding another plex. No luck this time. So I wander over to a system with a Tribal forces station and see about hooking up with a mission. I choose a level 1 mission which sends me to the Amarr side of low sec. No problem, it's only tech 1 frigates and I'm in a rifter, I should be fine.

I get there without incident. Warp in the mission and make my first mistake. I fail to notice that one of the ships is a commander verions and this being a combat rifter, I get too deep before I notice that they are chewing me to shreds. As I hear the ominous sounds of one of the NPCs putting a point on my vessel, I call out to my crew to hit the escape pods. I do hope they got out. And the Light and Fluffy lives up to it's name. It's armor was quite light and fluffy.

Needless to say this pissed me off enormously. So I head back to my manufacturing site, grab a Thrasher and proceed to outfit it for serious mission running. 6 T2 guns and tractor beam/salvager combo. Tremor ammo and a target painter mean that the regular frigates won't even bother me and I'll be able to keep out of the range of that commander frigate.

By the time I get back, some entreprising Amarr pilot seems to have looted the Light and Fluffy but not salvaged it. No matter, I take care of the Amarr NPCs quite quickly, kill the objective, salvage and loot everything. The end result is that the Light and Fluffy is avenged. I think I'll keep this ship for more mission running, although it's loot does need to pay for it's tech 2 weapons eventualy. I go log off for shopping and lunch and we'll see what happens this evening when I plan to x up.

A bit more prep work

For a day off I did not get a lot of EvE time yesterday. One of the great things about EvE's single shard architecture is that any one you meet IRL who plays eve is someone you can meet in game and vis-versa. About every 2 weeks a bunch of us in Montreal get together at a pub downtown for some guiness and get to jaw over EvE and life in general.

A good time was had by the 4 of us who made it. As usual if any other montreal EvE player wants to show up to these, it's usualy every 2 weeks or so, at O'Regans on Bishop street in downtown Montreal.

So All I realy had time to do was get the scan packages together and ship them to the two bases. The scan packages allow me to switch out various components in the probes to change their tasking when I head down to FW. Now to go do some FW. Fly dangerous all.

Friday, August 29, 2008

It's the bug fix patch

Good lord that's a read...

I may have missed something but it certainly looks like it's mostly bug fixes. The first phase of the anti-gank changes did make it in. Namely the faster concord and higher security penalties.

One item did catch my eye:

  • Jump cloning to a clone in the same station as you are in will now work as intended.
o.O

Does this mean you'll no longer loose implants when doing this? Any daredevil pilot out there willing to test this?

Incoming!!!!

The next patch and the patch list have been announced. The Patch. Time to go read it and see what's in the wind for next Tuesday...