Yeeouch! I just got the Scimitar out of the oven and went searching for canonical fits. Then proceeded to drop said fits into EVE HQ's fitting tool (could have used EFT but I already had EVE HQ open). Holly mother of power drain! I can make it fit, but... *sigh*
Lesson number 396 in getting your matari pilot up to snuff: Logistics ships will show you that you have neglected your engineering skills. When other pilots are reporting a specific fit being cap stable and you only see 22s until cap-out, there is a problem. For the heck of it, I turned on all V. Yep, stable at 50%+... Well crap.
/me puts his shiny new Scimitar back in the locker and starts putting together a "get logistics up to snuff" plan.
Course now I'm left with the conundrum:
BS weapons?
Logistics?
BS weapons?
Logistics?
BS weapons?
Logistics?
...
ARRRRGGGGGGHHHHH!!!
I'm about a month before I need to make a decision but man this will be a tough decision...
It's caused mainly by the fact that matari ships as a whole are relatively cap friendly. None of our ships take a lot of cap to run (with occasional exceptions *cough* logistics). This is due to our weapons being cap-less. All of them. Drones, Missiles and Projectiles don't take capacitor charge. Because of this, matari pilots as a whole tend to emphasize speed and gun skills first. Sure cap is important but for a typical matari pilot, speed and guns are MORE important. So they get done first. And it's not like it takes a lot of engineering skills to get a MWD frigate cap stable. Nav skills yes, eng skills no.
So what do you think? Is the summer plan BS weapons or Logistics? I'll need to do both, it's just a question of which one first...
Side note: My previous post seems to have been like throwing meat at starving wolves, quite a bit of comments.
Friday, March 19, 2010
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4 comments:
Lots of folks can fly a T2 weapon'd BS. A good logi' pilot can make or break an op.
In addition to the above, as you train up your logi skills you become more effective in a RR BS. I do think that T2 weapons for a Tempest, meaning both AC and Arties, make the ship, without them you are doing already sub-par damage and lack the extra range given by Barrage, though it is a bit better now with the projectile changes.
Logistics V is a must it seems for logi ships to fit both a semi-decent tank as well as be cap stable, but here is a fit I used to sneak by when I had Logi IV...
From battleclinic.
[Scimitar, Scimitar: Scimisave]
Reactor Control Unit II
Capacitor Power Relay II
Power Diagnostic System II
Power Diagnostic System II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Large Shield Extender II
10MN MicroWarpdrive II
Medium S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Light Shield Maintenance Bot II
Medium Shield Maintenance Bot II
Sure you can read everyone screaming about how Logi V is needed, but it really did work well when I used it as intended. I still have the same Scimi hull just with a different fit now that I have logi V. Survived numerous engagements.
hey mate I have excellent engineering skills and yes Logi V is the key. I can fly the Basilisk, Scimitar and the gaurdian all of them benefit from Logistics V...for the logi 4 fit above me try dropping the shield extender for the cap recharger ..it might help ( cap rechargers do not suffer from stacking)
Just as i said before the only skill which makes this type of ships cap stable is Logistics V (nothing else can do it, same for basilisk which i'm playing with)
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