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Friday, June 26, 2009

Monday is Patchday

Just a quick update (still editing that wall'o'text down to some reasonable posts).

Apocrypha 1.3 is on the way (cliky the link to get to the patch notes).

Of note for T3 and wormhole buffs:
  • Several changes have been made to fix the cost of Tech 3 production: the volume of some gases required will be halved; the drop rate of the Neurovisual Input Matrix salvage item has been increased; and the material requirement for the power conduits has been switched from carbon-86 to Scandium Metallofullerene.
  • Reverse Engineering will see several improvements. We are increasing the drop rate of Tech 3 datacores, increasing the runs on the blueprints from reverse engineering jobs and increasing the presence of radar sites in wormhole space.
  • Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%.
This means that by tuesday-wednesday we should see the start of a flood of T3 stuff pooring into Jita. I suspect that the market manipulation attempts on modules should decrease over the weekend as we now have a deadline for when the T3 can flow again and the "well I can wait till after monday to pick up my T3 hull/subsystems" mentality takes hold.

We'll have to wait and see how much the changes reduce the bottlenecks of T3 reverse engineering/manufacture. The results should be good for the customer though and we should see a bit of a reballancing of the value of reverse engineering vs materials. As CCP rightfully observed, one of the big bottleneck was the BPCs. As everyone gets into reverse engineering with the better results this should drive down the value of rellics and datacores "I've still got 200 runs left of loki engineering subsystems, no need to reverse engineer any more of those for a while". Although since there is not control over the result, we may see the prices remain relatively high as a lot of people keep trying for the "best" sub-systems in any particular ship/position (with the corresponding pile up of less popular ones).

1 comment:

X1376 said...

Oh yeah. Long skill training should be set. Good you remembered me, Letrange. Thank you.