I'm currently on a weapon skill up plan. Minmatar pilots have 3 weapons we need to make sure we've mastered properly before we can consider ourselves truly competent with our ships. The first is projectiles, the second is missiles, and the third is drones. Without getting into capital ships (yet) there are 3 levels we need to worry about: Frigate (covers destroyers as well), Cruiser (BC and Industrials) and Battleship sized weapons.
By the time I get back this evening from work, Letrange will have finished getting all frigate Projectile, Missile and combat drone specializations to 4 and will be barelling into the cruiser set that I don't already have. The current plan is to have all minmatar relevant specializations finished by the end of summer.
Note that with the drone specializations covering both light and medium drones, and the fact that I've got both medium artillery and medium autocanon specializations, I'm already fine for ships like the Rapier - which tends to be a gunboat not a missile boat anyways. Some Vagabond fits however I shouldn't fly yet.
But for all those BS weapon specializations it's going to take me to the end of summer to finish getting them to 4.
In other news, found a rather hard to find grav site in high sec yesterday, got 2 jet can's worth of ore out of it. Helped out an alliance newbie with Rifter fits and probing. Found out my tendency to use the d-scan has not disappeared at all but that I really really wish CCP would make probes one of the options for the overview filters...
Also I'm apparently still in the Blog Pack.
The Coming of Refineries in New Eden
2 days ago