Obviously I woke up grumpy this morning. Incoming rant warning.
Don't get me wrong. EVE is Hotel California and all that, you can checkout but you can never leave. There's nothing else out there like it. The CCP developers are smoking that rare stuff on the cutting edge. But one has to realize just how far EVE has come over the years. It did not start as a hyper funded AAA title. They did however have that rare thing: Vision. They also got ultimately lucky in loosing their original publisher. They have the luxury of pursuing their visions at their leisure. The level of balls that took is (Quake voice) impressive (/Quake voice). That could have gone wrong in so many ways.
But... CCP has this annoying habit of leaving features feeling half finished. They have this vision of EVE being the ultimate science fiction simulator. And as the game has grown they have been slowly but steadily pursuing this long term goal. Their skill system is geared towards this goal. They can make EVE as broad as possible without impacting the depth of existing "end game" game play. They also can go down branch roads towards their goal and determine that something didn't work. Rip up the tracks and lay a new road. Can you see Blizzard getting rid of Raid dungeons and substituting something else entirely? That's effectively what the sov changes were in the Dominion expansion.
The problem with this approach is they have still not reached their objective. And some of the side spurs are a little rickety. One of the two biggest is faction warfare. Don't get me wrong it's not too bad, and it works but one can't help feeling like a feature or three are missing that would make it truly rock. The glaring one is some form of income for the militia pilots that does not involve them quitting FW in order to build up a war chest just to blow it again. Another is for example wormhole space. Heck we know there is a 5th subsystem out there. They designed it, we still don't have it in game. There are plenty of others. T2 BPOs. The corp and alliance interfaces for CEOs (DON'T get me started on those nightmares).
The problem we have here is that we've got CCP who are pursuing their vision on one hand and the player base who are playing their game on the other hand. One of the good things to come out of the CSM is that at least we can keep reminding them that it would be nice if they occasionally finished off a project instead of constantly chasing after the new shiney. Unfortunately I think it is a case of the vision was greater than even the increased development resources they have available. Not to mention the massive projects they have underway - Tying in DUST 514, Incarna, (getting Tranquility running on infiniband at which point we'll need to drop the word effectively from the following statement: Tranquility is effectively a supercomputer).
If you follows the fan presentations and industry news and dev blogs and what not, you can see where they are going. The vision is impressive. But I reserve the right to occasionaly gripe about the occasional rough spot along the way. Je suis un grognard.
Look it up.
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