Well with things running "warmish" in Geminate, I've been kept busy answering the CTAs (Call to Arms). On one side was the lost of my Rapier in O2O-2X which was kinda of sad but predictable (must rat to replace it). This was my first personal experience with fighting under serious lag conditions. On the other hand there was the excellent fight in VSJ-PP.
From what I could tell it looked like we managed to frustrate the DRF (Drone Russian Forces) or trick them into jumping in to us. At which point lag conditions took over. From what I remember the local count, once again, peaked over 1k ships in local (and mostly on the same grid). Lag is survivable at 600-800 in system. But it really sets in once the local count hits upwards of 1k. Also observable was the recovery from lag (once it sets in) can take quite a while and the ship count needs to drop below 300 before things feel "workable" again. I'm not sure this node was reinforced. This particular fight was a movement until engagement style of fight. We were headed in one direction then reversed course and the DRF jumped in on us as if they were chasing us. Planned or spur of the moment call by the FC? No way to tell. Either way it worked. Also I don't think this was a reinforced node.
On the other side of things (my high sec alts) well it's Hulkageddon. I've basically put all extractors on long ass cycles and will be resuming things once it's over. No reason to loose ships stupidly. Alt # 2-3 is currently training PI and will be training some low level hauling skills once that's hit 4/4/4/4/4. We'll see how it goes. I will note that in high sec there is very little difference between a 5 and a 4, you get a teeny bit more resource but not as much as you think. And you still need to make sure you have enough basic processors to cover your extraction. Long term (once Hulkageddon is finished), I think I will switch to pure extraction on most planets and one or two industrial planets (between the 3 alts) to make P2 and P3s.