We proceeded to a resource auction amongst the shareholders. Out of 59 shareholders 11 participated in the auction and 9 different bidders won their bids. Anything not bid on (there was a minimum bid) simply got dumped in Jita. About 400mil worth of "stuff" (mostly salvage and some gasses) hit the markets in Jita on Sunday night. The rest of the resources (polymers, BPCs with about 600 runs of assorted subsystems and 13 hull runs, Melted Nanoribbons, Some left over subsystems) got distributed to the shareholders who bid on them. I managed to pick up the last Loki run (woot!).
On Monday I distributed the isk that was still in the project so the shareholders got 9.9bil isk split between them. This concluded the shutdown of the Project. As the biggest shareholder said "well one less thing to worry about". Man you have no idea.
Well I'm not running something like that again. It was a good experience though and did allow us to get plenty of pilots in the alliance into T3 ships (they are sweet). Now of course we've still got plenty of T3 manufacturing experience so we'll be able to continue with the T3 manufacturing within the alliance but now it'll be up to the individual manufacturers to do their thing.
This should free up my time to both address Alliance level issues and corp level issues. I think I'm about to go on a recruiting spree in a few days looking for mid and experienced SP pilots for serious wormhole work. Based on my experience so far here's what I'll essentially be looking for:
- Able to fly serious BC (i.e. Full T2), HAC, SC, BS (for later plans). Those are pretty much what you need to go after the deeper sleeper sites.
- PvE/PvP pilots. I.e. no PvP only and no PvE only pilots. Must be able/want to do both. I'm finding the pure PvP'ers aren't getting the steady PvP they crave and this is proving to be problematic at the alliance morale level for these pilots. The pure PvE guys on the other hand are just as useless as we need them to be able to switch over to PvP footing once an intrusion happens. Wormhole environment point against PvE only pilots who can't pull their weight in combat.
- Self starters. Look this is mostly small gang work on both the PvE and the PvP side. This means that individual pilot initiative is necessary. The "Feed Me" types will get booted pretty quick. The "I'm bored" types because they are only looking for one experience won't be happy with wormhole life. If not enough people are around for going after hard sites, then the ability to go after alternate sites is almost a requirement.
- Scanning skills are a must (not necessarily cov-ops but at least able to use cloaks would be good).
- Lower SP pilots are not what I'll be looking for in the short term. Sorry guys but until I have a core of good Mid to high range SP guys to quarterback deeper wormhole work there wont' be enough pilots to support the lower SP ones. Once I have my corp up to the size that can go setup and operate in a constant class 3-4 environment with occasional class 5-6 work and have some good people who could run a class 1-2 teaching section THEN it'll be time to work on recruiting lower SP pilots.
- Audio a must - I'll no longer be supporting any pilots that can't get on audio. No excuses.
On the personal front I'm going to finish up getting reverse engineering up to snuff and I'll finally be able to a-z a T3 ship. I just need to get the Reverse Engineering and the 5 Subsystem Technology skills to 4 and that will be good to go. I finally finished getting Recon IV and Heavy Assault Ship IV, so once the Reverse Engineering is in place it'll be a question of getting back to core skills (gah I'm lagging on some rather necessary skills there) and some tank and T2 weapons skills (need to get my missile/rocket skills up).
I'll also be able to concentrate on making some iskies and building myself a 2nd Loki and getting my stable of ships sorted out. Getting a few last modules for my POS. Sorting out the logistics of what needs to move where. Etc... Ah the fun of organization in EVE.