Member of the EVE Tweet Fleet

Wednesday, October 20, 2010

Ok, NOW EVE gate makes sense

As promised, I am keeping up on changes as well as skill flipping.  This one was important enough to immediately comment on.

First some light reading:  EVE Gate - Incursion and Beyond.  Go read it.  I'll wait...

Back?  Good.

OMG! Integrated voice with EVE Gate!!!!  Independent from the EVE Client!!!!  1024 contacts, organizing contacts... As an ex-alliance leader, I can not tell you how great this makes me feel.  About the only thing missing that would be nice would be integrated killboards and private corporation forums of some sort.  We'll see what the integrated forums they are talking about turn out to be.

The promise of EVE Gate may finally be bearing fruit.  Color me hopeful.

The separate client and integrated voice coms in the eve gate is the one that may seriously put the nail in the coffin for external voice clients in a lot of cases though.  Especially for smaller corporations and alliances.  There will be no need to go and get a ventrillo server who's main feature is that you can keep in contact when the client goes down when you can get an integrated audio channel with a separate client.

6 comments:

Benoit CozmikR5 Gauthier said...

Consider yourself colored!

I was also happy to hear about the EVE Gate/Vivox integration. It should encourage everyone to ge no comms, at least on a corp level. The EVE Gate Voice will probably not be as tweakable as TS3 or Ventrilo, but I'm sure it will be some steps ahead of the current EVE Voice.

Benoit CozmikR5 Gauthier said...

"get on comms"

can't type for shit :)

Tom Hoffman said...

OH! Right! Now I get it. EVE voice that doesn't crash with EVE.

First time I read it I was just thinking, what so I can EVE voice at work?

Benoit CozmikR5 Gauthier said...

@Tom: guess what... that's exactly it :)

Carole Pivarnik said...

If only CCP could get on board with the fact that it should be PLAYERS and not THEM who decides whether character data--however miniscule and however available in-game through effort--should be private by default. *sigh*

Lake said...

Is anyone else wondering how Push-to-Talk keys in a web browser in the background is going to work?

It's probably not. Which means 'voice activation'. Which is bad.