Gah! steam of consciousness stuff coming (PvP players may want to skip this one).
A post on Kirith's blog got me thinking about the missing parts of EVE. For PvP players we have killmails as "achievement" objectives. Admittedly these are chuck full of intel for those who know how to look, but the point is that they are used as a metric of success or participation. The thing is implementing something like this could easily be done in EVE. Especially associated with with something like the contract system. The problem is that the contract system is not flexible nor powerful enough to do what is needed.
With that here are some random ideas to improve the situation:
1) Corporate contracts. This needs to be leveraged and used much more. The reality is that this feature is horribly underused. having a list of corporate contracts available and completed on the corporate interface would help a lot. Having a copy paste feature like a kill mail and an API to this information would also do wonders. (restrict access to corporation members or individuals when exporting would be kind of intelligent).
2) Get this information into a tab on he character sheet like the kills and losses.
3) Allow courrier contracts to have a POS tower/module as a destination and as a source.
4) Allow assembled ships to be in courier contracts and so long as the assembled ship meets insertion into ship maintenance bays allow them to be placed in the Ship Maintenance bays of Orcas. This way we can have contracts for hauling assembled rigged ships around, that don't need freighters.
5) Allow either corporate internal buy/sell orders or contracts with partial completion.
end of stream of consciousness.
5 hours ago