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Tuesday, April 13, 2010

The great deep safe nerf of 2010

First go read this: here. Back? Good.

Now some notes: Depending on the system it will still be possible to make "deep space" bookmarks. Just not EXTREME deep space bookmarks. Basically a deep space bookmark is defined as any location you can warp to that's over 14 au from any other celestial object. Now people have in the past taken this to extremes using various techniques in order to get very very far from a star in order to place a deep safe that required minutes in warp to get to and from (and that's if you had the cap).

These can make invasions much safer since for example if you know there's "super deep safe", you can have a cyno cov-ops get to it then light the cyno well out of the solar system. This will allow your cap fleet time to all jump in, and load grid before any defenders can warp to the grid they are now on. Which in theory allows the attacker to become the defender due to the defenders now having to load the grid while the attackers are already loaded. We all know how the current asymmetrical lag advantages the side that already has the grid loaded.

So that covers the generic use of the super deep safe - not to mention it's just about un-probable since you have no way of knowing (short of spies) about where it's located if there's no cyno up even when there's an un-cloaked ship at it (insert "space is big" reference here).

Now a normal deep safe is simply one that is outside of d-scan range of all celestial bodies. We'll still be able to make those depending on system geometry. But they will be probe-able. 64 au (for combat probes) from both ends of a line between two celestial bodies is 128 au. Very few systems have bodies more than that far apart. And the spots that are - good probers will make sure to place a deep space probe in likely spots.

So overall this removes a technique that is very close to being an exploit (constantly logging on and off for the emergency warp trick is an exploit any way you slice it). So closing down these exploits is good. The only people who are going to whine about this one are people using these exploits anyways. Talk about crocodile tears...

If you want safe - fly a cloaked ship (and I'm sure that CCP is working on some underhanded module that will be like active sonar and be useful for detecting cloaked ships one day).

7 comments:

OkamiKurai said...

And I JUST commented on this on Kirith's blog...

http://www.ninveah.com/2010/04/well-so-much-for-that.html

...and YES it is an exploit and YES one shouldn't cry about it since they are leveling the playing field for everyone.

Really it just sux that you won't be able to have a small stash with a couple of ships, or whatever. Or at least not NEARLY as safe as you can now.

That is the one part of the exploit that I didn't see hurting much of anything - but just one small part of the whole thing can't be left intact, so....

I guess everyone will be talkin about this for the next day or two. I was wondering how popular that Poseidon manual was.

freddyfacepalm said...

Don't forget, come Tyrannis ANYTHING that is outside the "Sphere of Safety" will get deleted...poof.

So if you have anything 'parked' out in deep space, better go retrieve it now!

OkamiKurai said...

...oh and Letrange, about that "active sonar" counter to the cloak - don't even put that out there, man ^_^

Letrange said...

@OkamiKurai: what? afraid CCP reads my blog? Dude if you go back far enough they have stated in the past that they'd like to make non-cov-ops cloaks detectable by some mechanism. I'm just glad my favorite ships depend on cov-ops cloaks >:)

OkamiKurai said...

I can see it now - the internet spaceship version of 'Das Boot' or 'The Hunt for Red October'.

Hey that could work.....the only thing is, if they did make an active sonar module, you do realize that it would be able to find cov-ops as well right Letrange??

(Well, have a GREATLY reduced chance anyway - in my opinion)

Letrange said...

Depends how they did it. But yes. Would be interesting anyways >:)

paritybit said...

If they get rid of local you wouldn't know there was a cloaker to look for.

Somebody is always going to find a reason to whine about any change to the game; best to just get over it quickly.