I am dissapointed how people are trying to twist the current Dominion dominoes into "you promissed us
1) Freighters in 0.0. One of the consequences of the new sov design is that although a small hauler can establish sovereingty in a system, to actually USE that system will take a freighter to get the stuff out there to establish the hub and put up the good upgrades that will permit the population density to increase.
Wouldn't you know it, large alliances have already lost a considerable number of freighters to enemy operations. The amusing thing is that before jump freighters, they and their logistical wings used to be good at this kind of operation. But since the advent of the jump freighters, these old skills have been slipping. Someone will need to give a refresher course on how to do this stuff.
On the other end of the scale we've got noobs in the forums going "but this will stop small corporations from going to 0.0"... um... sorry but last time I checked, no one is stopping you from getting a freighter and moving stuff down. Well ok, those gate camps are a wee bit of a problem, but everyone has that problem so you're just going to have to suck it up like everyone else. Besides if you're under the impression that there's a section of 0.0 that won't be under SOMEONE's influence, you're deluding yourself. What CCP has done was increase the possibility of population density in 0.0 from an income point of view. They did not remove the moon mining from alliance hands, they just switched where the isk was coming from around a bit. In fact with the speculation going on, they've effectively given alliances moon income about a 40% boost in the short term. This should help with the switch over to the new sov system.
Besides a corp/alliance that is un-able to atract and establish a proper heavy lift wing has no business being in 0.0. If you can't even get an upgrade hub out there, how do you expect to be able to survive out there in the first place? It's a gut check. Pass it or don't bother with 0.0.
2) Titans in low sec. Station hugging carriers have just discovered that the new titan weapon is able to insta-pop them. Booo hooo. It's a directed fire weapon. Wakey wakey.
Unintended consequence, I'm sure but I really don't think this is an issue. The two reasons I'm going to give are a) does away with station games, and b) the Titan can be tackled quite easily afterward. Station hugging is the lamest form of warfare in EVE, anything that punishes it is good. Personally I can't wait for some anti-station game matari BS squadrons to form and start having fun. The Alpha Pest and Alpha Maelstrom are back in a big way. Small squadrons of these should be able to insta-pop most BS which will do wonders for the anti-station game side of things.
What other (un)intended consequences will show up over the next week I wonder...