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Thursday, December 3, 2009

0.0 thoughts

Well the "fun" has started. Operations to pick off freighter convoys. Titans in low sec. The law of intended consequences. Noobs whining about the costs of getting into 0.0.

I am dissapointed how people are trying to twist the current Dominion dominoes into "you promissed us and you didn't deliver". There is also the fact that this is "iteration 1" on the new sov mechanics that people are loosing sight of. Lets look at some generic cases shall we?

1) Freighters in 0.0. One of the consequences of the new sov design is that although a small hauler can establish sovereingty in a system, to actually USE that system will take a freighter to get the stuff out there to establish the hub and put up the good upgrades that will permit the population density to increase.

Wouldn't you know it, large alliances have already lost a considerable number of freighters to enemy operations. The amusing thing is that before jump freighters, they and their logistical wings used to be good at this kind of operation. But since the advent of the jump freighters, these old skills have been slipping. Someone will need to give a refresher course on how to do this stuff.

On the other end of the scale we've got noobs in the forums going "but this will stop small corporations from going to 0.0"... um... sorry but last time I checked, no one is stopping you from getting a freighter and moving stuff down. Well ok, those gate camps are a wee bit of a problem, but everyone has that problem so you're just going to have to suck it up like everyone else. Besides if you're under the impression that there's a section of 0.0 that won't be under SOMEONE's influence, you're deluding yourself. What CCP has done was increase the possibility of population density in 0.0 from an income point of view. They did not remove the moon mining from alliance hands, they just switched where the isk was coming from around a bit. In fact with the speculation going on, they've effectively given alliances moon income about a 40% boost in the short term. This should help with the switch over to the new sov system.

Besides a corp/alliance that is un-able to atract and establish a proper heavy lift wing has no business being in 0.0. If you can't even get an upgrade hub out there, how do you expect to be able to survive out there in the first place? It's a gut check. Pass it or don't bother with 0.0.

2) Titans in low sec. Station hugging carriers have just discovered that the new titan weapon is able to insta-pop them. Booo hooo. It's a directed fire weapon. Wakey wakey.

Unintended consequence, I'm sure but I really don't think this is an issue. The two reasons I'm going to give are a) does away with station games, and b) the Titan can be tackled quite easily afterward. Station hugging is the lamest form of warfare in EVE, anything that punishes it is good. Personally I can't wait for some anti-station game matari BS squadrons to form and start having fun. The Alpha Pest and Alpha Maelstrom are back in a big way. Small squadrons of these should be able to insta-pop most BS which will do wonders for the anti-station game side of things.

What other (un)intended consequences will show up over the next week I wonder...

7 comments:

Cozmik R5 said...

"2) Titans in low sec. Station hugging carriers have just discovered that the new titan weapon is able to insta-pop them. Booo hooo. It's a directed fire weapon. Wakey wakey."

Excuse me while I need a diaper change from laughing too hard !!! :))

Iambeastx said...

I was about to comment on that line too...

All those freighter losses! It is an interesting development from dominion that not many foresaw.

Calderus Rex said...

"Station hugging carriers have just discovered that the new titan weapon is able to insta-pop them...Station hugging is the lamest form of warfare in EVE, anything that punishes it is good." Amen to that brotha!

And the alpha pest opens up very fun possibilities for sniping and wtfbbq. Not to mention rampant suicide hauler ganking. /me changes training to large projectile 5 :D

00sage00 said...

"Well ok, those gate camps are a wee bit of a problem, but everyone has that problem so you're just going to have to suck it up like everyone else."
A _wee_ problem? If the nullsec you're holding does not have direct highsec/lowsec access, it's a HUGE problem. Those freighter fleets that got hotdropped were owned by large alliances and had capital fleets escorting them. If even they cannot survive, how will smaller alliances with, say, less than 50 capitals total get a freighter in through hostile space? I think your "HTFU" mentality here is directly countering one of the main points for even making sov changes - to make it possible for smaller, newer groups to enter nullsec.

Manasi said...

Freighters in low sec or 0.0 is a joke, and a sick one at that, no way in hell a smaller ( read poorer) alliance can even get started without a freighter)

I want new people to come to 0.0, so anything that outright discourages then from doing so is well...counterproductive IMO.

I know of 6 0.0 Corporations that have no heavy lifting or logistics wings and exist purely to PvP, I also know several corporations that ditched their industry/mining/logistics guys months BEFORE dominion.

freighters still cost too much IMO, and making pilots fly through vast reaches is idiotic.

As far as someone claiming to own a system, without dropping a TCU( be under someone's influence) I think that people will not be able to project power too far from their homes for quite a bit of time. The sheer amount of manpower needed to MAINTAIN their particular sov/ military/industrial level cannot me underestimated.

As for moon mining? look at dysprosium/prometheum prices they are in the toilet, so that revenue stream is dead.

I normally agree with you on a lot of points but today I disagree, meh win some lose some I guess.

:)

Angus said...

GREAT POST! I have been thinking exactly along the same lines when I see the whining. I still can't believe that larger alliances got owned like that. Can't they titan bridge those freighters out into their space? How hard is it to say "Hmm.. we have an unknown player in this system, halt the convoy." Morsus Mihi demonstrated the problem with having just one hostile in system when their ice mining op got hit with cov-ops jumped bombers. How the hell did Razor not learn from this example?

Letrange said...

@sage and manasi - reply coming in new main post entry.