Ah the summer silly season of EVE online. They can play havoc with your typical alliance leader's plans. It's a good thing that we're big enough to have some cross over in our industrial skills. Because delays and supply issues are slowing things down. At some point I really need to figure out a proper method of organizing this and splitting the T3 project up between the various producers and the various time zones. At some point I need to establish a resource bank within the alliance again. We also need to streamline logistics a bit so that there is less need for pilots to go in and out of wormholes. I need to give some thought to this.
This part of EVE is possibly the most interesting and difficult part of the game. Thanks to the logistical issues engendered by the design of EVE itself, planning forms a large part of the game. The problem comes when you need to do the planning for an entire corporation or alliance. At the end of the day the only guarantee that something will get done for sure is if you do it yourself (provided you have the skills of course). But you can't do everything yourself, so you need to hand out the work to the various pilots who can get things done. You also need to do so in a way that doesn't burn them out.
We'll see how it goes and what rabbits I can pull off of someone's shoulder.
On a more personal side, I've finally got the Interceptor skill. Oh and Coz? Your Claw fit. It's got issues. Going to need to play with it till I get a comfortable fit. My Prowler warps faster than that Claw fit (any time an industrial can get to warp faster than an interceptor, there's a problem). It also has tracking issues. Mind you that's only against small fast opponents, I can see where the tracking issues are less of a problem against battleships, but still, the Claw is meant to be the combat interceptor - wich is supposed to catch and kill smaller targets as opposed to the Stilleto wich is more of a fleet tackler for pinning larger targets.
I also finally had some relaxing time to run sites and get some mining done. Thank god things quieted down by the end of the evening. Another interesting thing is that thanks to some diligent documentation I was able to notice that someone did part of the first wave of a site and then screwed the pootch and couldn't finish it. Spotted the fact that he left the gun emplacements (Sirius turrets) alive and kicked off the 2nd spaw since all the ships on grid were part of the 2nd spawn (4 cruisers). Someone kicked off the spawn before handleing the turrets... Either way I finished the site and cleaned it up.