The hauling is excessive though. Thank god for a a few stops near our base. One of the advantages of setting up a base in wormhole space is that your tower is much safer even than in high security space. There are two main reasons for that. First is it's much harder for a truly large fleet to drop in on your tower. It's doable but takes considerable planing and patience. The other is that because it's 0.0 you don't get lazy and forget to death star it.
One of the dis-advantages is that if it needs to wander around a lot you'll do a lot of wormhole chasing. Ah well it provides for un-predictable routes. You're always going somewhere different.
The mixed strategy I'm having my alliance pursue payed off this weekend. Due to the fact that the site regen rate is proving to be a little bit on the low side, I've got my pilots pursuing different gathering strategies. One of them is simply to have a large portion of the pilots operate near our main base in known space and form a hunting group to randomly go into wormholes and exploit what's there. This is providing us with most of the resources currently. The settled systems are providing us with stable places to react and manufacture stuff.
Another defensive advantage to a settled system: Lack of sites. Since we clean out sites as fast as they appear anyone poping in our settled systems tends to leave quite quickly. CCP may have missed an opportunity there. I know they intentionaly reduced the spawn rate of T3 stuff to reduce the attraction of settleing in wormhole space. Doing so however is causing settled systems to be highly un-attractive places to venture into as they are depleted of resources making them safer than known space to a large extent. The other effect is actualy to provide a breaking effect on the influx of T3 resources into the market place. This should seriously slow down the ramping up of the T3 manufacturing engine thereby extending the period of very high prices for quite a while. Which is good for T3 manufacturers.
And so far we've managed to manufacture 33 subsystems, we now have the resources for 3 Tengu and 3 Proteus and a further 18 subsystems, Just waiting on skills for the hulls and reactions for the subsystems.
On the personal front, I can now manufacture all 5 Loki subsystem types and in 42 days or so will be able to manufacture a Loki hull. Lucky for the alliance that other pilots will hit the hulls faster than that. The good thing of course with all this is that I'm filling in massive amounts of the T2 invention and manufacturing tree. I'll also be able to invent/manufacture most T2 Minmatar frigates and all T2 Minmatar cruisers by the end of this.
I've also identified good skill sets for 2nd account alts that are used in wormhole space: