tag:blogger.com,1999:blog-7072295959847306495.post6407727782559211171..comments2023-07-31T03:25:30.986-07:00Comments on Letrange's EvE Blog: The annoying half finishUnknownnoreply@blogger.comBlogger11125tag:blogger.com,1999:blog-7072295959847306495.post-9026229245529153462010-03-25T13:40:24.567-07:002010-03-25T13:40:24.567-07:00Back @Okami: Yeah, it made the levels 1 to 3 "...Back @Okami: Yeah, it made the levels 1 to 3 "interesting". To come back to my interceptor example, once I had Evasive V, well I couldn't stop there could I. So Inty I got done... call it 45 minutes. But if I had stuck on Inty II (2-3 hours) I would've have went to bed at the time I needed to get up for work! So I put on something that took a few days, and then switched back to Inty II when I got back home from work, and so on and so forth.<br /><br />But you know what? As annoying as that was is EVE just too awesome so we didn't care. Oh, and don't get me started on ghost training :)Benoit CozmikR5 Gauthierhttps://www.blogger.com/profile/15344632862155047695noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-21175510866421363982010-03-24T11:21:32.563-07:002010-03-24T11:21:32.563-07:00@Cozmik - But that is what I am talking about; sor...@Cozmik - But that is what I am talking about; sort of. Like for my jack-of-all-trades -don't-wanna-be-labeled-carebear toon: I just bought transport ships and research project management (65 million??!! But my wallet being extinct is another topic entirely) and started training them.<br /><br />I take for granted getting any skill up to level III with the queue. Without it, how did that work?? No big deal really if you planned on playing for a while. But what if you couldn't stay on for long?? Seems like it possibly got to be a SERIOUS pain or a waste at times....<br /><br />I currently buy books ahead of time if I can. I even carry a few with me in my ship (High Sec station to station runs only) sometimes rather than forget that damn skillbook I needed 12 jumps back. I try to have the skill book right in hand ready to go. <br /><br /><br /><br />@Letrange - But that is the EXACT problem. They will be too busy with issues that implementing those two will create and, probably indirectly, Tyrannis still. Which means the original problems get shoved back.<br /><br />I am not whining like the rest (I WANT *WHATEVER* AND I WANT IT NOW!!!!), I just think they are gonna have WAY too much on their plate for a good bit.OkamiKuraihttps://www.blogger.com/profile/01451464646513177602noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-35181103948022857472010-03-23T17:11:18.353-07:002010-03-23T17:11:18.353-07:00It is so frustrating: The high level ideas are so...It is so frustrating: The high level ideas are so wonderful. The low level implementations are quite bad. A single-thread client with a user interface, especially out-of-combat, that needs massive improvements. <br /><br />Partly it is CCP doesn't have the resources; Partly they seem to not want to dig too deep in the old codebase. But partly it is the customers. Some of them are "it was better in the beta" and many of them like the unfinished user interface: some because of they mistakenly equate inconvenient with requiring skill; small ship battles require lots of skill. Sitting at your keyboard and clicking WT0 occasionally for 30 minutes in hisec does not require skill, just low self esteem.<br /><br />It goes without saying that most S&I and market UI could use some love. I assume the same for Alliance, Corp and POS.<br /><br />EVEGate is certainly a hopeful sign.<br /><br />Will the implementation drag down or catch up to the dream? Probably the former, but it is worth sticking around for a while longer to see.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-60599763516850961942010-03-23T13:15:41.776-07:002010-03-23T13:15:41.776-07:00@Okami: life without a skill queue wasn't too ...@Okami: life without a skill queue wasn't too hard. You just had to triple check each time you logged, and EVEmon was a mandatory tool! You could arrange for skills to end at decent hours, but sometimes big ones you really want would end at crazy hours. Example: Evasive Maneuvering V ended at 2AM for me and I REALLY wanted to fly interceptors!Benoit CozmikR5 Gauthierhttps://www.blogger.com/profile/15344632862155047695noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-34516563596256134142010-03-23T13:09:11.525-07:002010-03-23T13:09:11.525-07:00@OkamiKurai, not realy with DUST and Incarnna barr...@OkamiKurai, not realy with DUST and Incarnna barreling down on us it won't be until after those two things that CCP will be able to sit back and work on existing issues with anything resembling seriousness.Letrangehttps://www.blogger.com/profile/16433319509081349521noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-11441734102873720652010-03-23T12:26:46.103-07:002010-03-23T12:26:46.103-07:00I haven't been playing long (Aug. '09) but...I haven't been playing long (Aug. '09) but I think that may work in my favor in a couple of ways, actually.<br /><br />One is that I haven't yet had enough time to become as jaded as the rest of you ^_^<br /><br />Two is the skill que. I might have quit in under six months if I had started playing before Apocrypha (and honestly don't know how you old guys made it).<br /><br />I like the IDEA of Tyrannis. If deployment goes down like I think possible, it even has the potential of revitalizing low and null sec to a degree. That's not including tweaks here and there as things progress to help facilitate this.<br /><br />But I am concerned about current issues not being addressed like many have stated. But for me, not so much for right now as in the near future. If Incarna and Dust happen with lag and other issues still occurring, the problems WILL be exacerbated - exponentially if Dust and Incarna are really well done and bring many old and new people to EVE.<br /><br />I like the notion of after Tyrannis, leaving the current developement cycle alone for a while and just FIX SHIT....maybe for the next year or so. <br /><br />But is such a thing even possible??OkamiKuraihttps://www.blogger.com/profile/01451464646513177602noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-35648098343221902562010-03-23T09:45:38.762-07:002010-03-23T09:45:38.762-07:00First off, LOL at the Chris Antkow impersonation :...First off, LOL at the Chris Antkow impersonation :)<br /><br />I got into the black hole called EVE towards the end of Trinity, just before Empyrean Age (and with it Faction Warfare) came out, and each time an expansion came out my question was this: "WTH did the vikings break this tme?" I know nothing of the Python code but it seems that each time they bring something new, something breaks. But what I hate even more is the fact that they start working on something that will be "better" instead of fixing what they broke.<br /><br />To come back on Quantum Rise, it did not only bring the Orca, but also the prettying up of stations and gates, the missing Amarr frigate and its T2 variant, the Magnate and Anathema v2, and the much debated speed rebalance. As much as I love speed, that one had to happen.Benoit CozmikR5 Gauthierhttps://www.blogger.com/profile/15344632862155047695noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-34765923422249912272010-03-23T08:31:16.699-07:002010-03-23T08:31:16.699-07:00LOL, I'm an Orca pilot and leme tell you if th...LOL, I'm an Orca pilot and leme tell you if that had been the only thing we got out of Quantum Rise, it would have been enough. That is one sweet ship.Letrangehttps://www.blogger.com/profile/16433319509081349521noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-19487507852243999932010-03-23T08:31:09.012-07:002010-03-23T08:31:09.012-07:00CCP have addressed the FW income issue quite well,...CCP have addressed the FW income issue quite well, I think, with the LP store items only available from those missions. But that system is nowhere near complete, as I've <a href="http://rift.chromebits.net/2009/09/20/3-suggestions-for-fixing-factional-warfare/" rel="nofollow">written about</a> in the past.<br /><br />Sadly, right now I have no confidence in the CSM process. Not in the player representatives as a whole, since the ones I know individually appear to do a great job. But I don't yet see evidence that CCP remain committed to the process. If they do, then perhaps they'll get to the stuff that doesn't interest developers quite as much. After all, creating something out of whole cloth feels way better than tweaking and iterating <b>for the devs</b>. For us players, that doesn't hold true.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-76827150448142989942010-03-23T08:30:30.477-07:002010-03-23T08:30:30.477-07:00It can be very frustrating. It can also be very e...It can be very frustrating. It can also be very exciting. I think we all have our wish list of changes, fixes and whatnots we'd like to see addressed, I know I do, but all in all I have to say I am cautiously optimistic. Which is one reason why I continue to play.Rixx Javixhttps://www.blogger.com/profile/05484974346562922694noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-34374153640908887362010-03-23T07:58:32.335-07:002010-03-23T07:58:32.335-07:00As a relatively new player (2008) I remember all t...As a relatively new player (2008) I remember all the discussion around the features in the then upcoming expansion for industrialists that was to be "Quantum Rise." All they got was the Orca. That let me know right away that this was going to be a very slowly developing game, and you know what, I'm alright with that. It would be nice if FW as well as a bunch of other areas got re-addressed. However, while it is our sandbox, it's CCP's business so I figure they've got a good idea of how they want to progress.Latrohttps://www.blogger.com/profile/06788342809089685009noreply@blogger.com