tag:blogger.com,1999:blog-7072295959847306495.post2613710034777677532..comments2023-07-31T03:25:30.986-07:00Comments on Letrange's EvE Blog: Nerd rageUnknownnoreply@blogger.comBlogger10125tag:blogger.com,1999:blog-7072295959847306495.post-7077434360608551082010-08-08T03:52:05.624-07:002010-08-08T03:52:05.624-07:00Absolutely agree with everything you have said. Ye...Absolutely agree with everything you have said. Yes I understand people are getting angry about 'unfinished' things, I am as well. But I would never stop eve unless CCP did something really stupid. Eve is a beautiful game and I believe that CCP will listen to the players and CSM once they realise that we are serious about our concerns. Getting them to realise will be the hard bit.<br /><br />I am disappointed that people feel the need to quit because of this. I no longer really play eve for the content, I am much more interested in the people (I spend twice as much time reading blogs as I do playing)as without the players eve would not be the game it is today, or whenever your favourite time in eve's history is. However I still have a great interest in the features of the game.<br /><br />I rate eve as easily the best MMO out there. It has no real competition in graphics or variation in possible play styles.<br /><br />I will probably not be popular for this, but I am looking forward to Incarna. I hope CCP will do it justice and bring out the best of what it could be.Kalaratirihttps://www.blogger.com/profile/12982207390276402903noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-78462874222536973492010-07-30T12:53:50.461-07:002010-07-30T12:53:50.461-07:00Found it
http://www.eveonline.com/ingameboard.asp?...Found it<br />http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1360971<br /><br />IMarvUnknownhttps://www.blogger.com/profile/01039188121434931051noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-43061755936763659162010-07-30T12:38:43.536-07:002010-07-30T12:38:43.536-07:00Call me stupid, but what news are you referring to...Call me stupid, but what news are you referring to? A link would do me wonders. What is "EGA"? <br /><br />Thanks,<br />IMarv<br /><br />(Are they putting out an EGA client for Eve that is not 3d accelerated for the 1989-challenged?)Unknownhttps://www.blogger.com/profile/01039188121434931051noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-12248117194623195482010-07-30T10:19:16.266-07:002010-07-30T10:19:16.266-07:00@Mynxee - I'm looking at the entire of the nex...@Mynxee - I'm looking at the entire of the next year and a half with that statement.<br /><br />@Charles - Actually yes I suspect that a lot of it is wormhole specific. But it's nicely reproducible so.... once CCP gets around to actually testing in wormholes they'll be able to fix it.Letrangehttps://www.blogger.com/profile/16433319509081349521noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-923989752894159222010-07-30T09:35:13.197-07:002010-07-30T09:35:13.197-07:00@ Letrange: Of course I do not believe that CCP ha...@ Letrange: Of course I do not believe that CCP has intentionally degraded game performance.<br /><br />But I do believe that CCP has indirectly made a decision, through project prioritization and resource allocation, to not fully support a once heavily marketed and loved style of game play: large-scale fleet warfare.<br /><br />Truly, I understand the point of a production team explicitly deciding to remove feature X verses a flawed release that inhibits a particular type of game play.<br /><br />Yet, the end result is the same from a practical standpoint: a well-liked aspect of the game is rendered inaccessible.<br /><br />I now busy myself with null-sec PvE, small-scale PvP engagements and PI activities (*) with the hope that all of my ISK investment and training in capital ship-related stuff will be fully used again, one day.<br /><br />(*) - I am following your experiments with PI production and have not seen some of the stuff documented in your blog. Do you believe that the PI behaviors experienced in your w-space system are exclusive to w-space?Anonymoushttps://www.blogger.com/profile/14545549047008618595noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-34957668047255900802010-07-30T09:24:49.428-07:002010-07-30T09:24:49.428-07:00One comment on Agile: I wouldn't blame the pro...One comment on Agile: I wouldn't blame the process too much. As a development process, it's especially well suited to developing an iteration-based game like Eve. It does mean that some things get pushed out the door too soon, but in an ideal universe, fixes are also pushed rapidly.<br /><br />I think the trouble comes when you're moving teams from one project to another, which ensures that no team has deep domain knowledge of a particular part of the software, and you don't get the opportunity to introduce followup patches and improvements.<br /><br />Like all things, the philosophy is generally fine, it's how people use it that's the problem.<br /><br />I was a little horrified to learn that their UI code alone consists of 200k lines of (I presume) in-house code. One thing Blizzard did do right was push all that complexity out to LUA and XML files.TeslaNickhttps://www.blogger.com/profile/12091838831401292439noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-76628046022993028832010-07-30T08:52:34.717-07:002010-07-30T08:52:34.717-07:00You wrote: "...they have a whole bunch of con...You wrote: "...they have a whole bunch of content that are approaching completion"<br /><br />Know something I don't? Because I don't believe that for a minute--not for the big stuff that is consuming all the development resources as claimed in CCP Zulu's "Iterations 2011" dev blog. I'm fairly certain that if Incarna was ANYWHERE on the development path past "full body avatars walking in stations is a great idea, let's do it!" we'd have seen some working demos at the Summit. <br /><br />"But what about those Incarna vids they showed at FF a couple of years ago?" you ask. Animated concept art, I'm guessing. How much would you like to bet that most of the cool features implied in them have been scrapped? <br /><br />Sorry if I'm a cynic, but just working with the facts at hand points to a very different reality than that there is a whole bunch of content nearing completion. CCP is in dire need of a marketing boost right now; if they had any progress whatsoever that was good enough to share with customers and the media, I think they'd be doing it. Instead, they very obviously ignore all direct questions from their customers about what state Incarna is in right now.<br /><br />Doesn't take a math genius to add that up.<br /><br />Eve is a fun and beautiful game, despite its problems. In large part, that is because of the people. If those who want a playable PVP game start leaving out of disappointment, it won't be so fun anymore for as the PVP demographic withers. EVE might continue on just fine, but for us who love PVP it won't be the same game and will very likely not be worth playing anymore.Carole Pivarnikhttps://www.blogger.com/profile/06787775846290065794noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-43504806665795578652010-07-30T08:35:30.105-07:002010-07-30T08:35:30.105-07:00@Charles the difference is that CCP did not intent...@Charles the difference is that CCP did not intentionally add lag (if you think that, reality check time). Just like the workable large fleet battles were an after effect of reduced lag, the non-working situation currently are an after effect. SWG devs Intentionally removed stuff.Letrangehttps://www.blogger.com/profile/16433319509081349521noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-47917059159238445352010-07-30T08:18:57.125-07:002010-07-30T08:18:57.125-07:00First-time commenter, long-time reader.
I disagre...First-time commenter, long-time reader.<br /><br />I disagree that CCP hasn't already taken away something from its players. In short, the ability to initiate and follow through with good quality, large-scale fleet actions has been effectively removed from the game.<br /><br />Every FC in every major alliance knows that while they retain the ability to put ships into any low and null-sec system they desire, the potential for server-side failure is so great that their fleet assets might be completely annihilated w/o a chance of combat.<br /><br />That scenario has played out multiple times and has taught EVE players a lesson: large fleet combat is at best risky and at worst not attainable without significant resource loss where the risk / loss is due to failed code + infrastructure, not poor game play.<br /><br />In EVE, resources can be equated to significant time and money (both in-game ISK and RL currency). That kind of cost, due to game mechanics failure, essentially removes certain types of game play from the environment.<br /><br />Thankfully, the multi-cultural aspect of the game still holds allure. And smaller-sized engagements are feasible. Mostly.Anonymoushttps://www.blogger.com/profile/14545549047008618595noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-13461410253934183922010-07-30T07:52:32.265-07:002010-07-30T07:52:32.265-07:00Well said and well balanced. There are a lot of e...Well said and well balanced. There are a lot of emotions running high right now, and while I feel for those that feel righteous in their anger, I also feel that they are over reacting to a process not yet completed. Frustration is only beginning, so how does CCP react? We simply don't know the answer yet.<br /><br />Every day when I log into Eve I am amazed that I am in an active 3D environment, playing with people from around the world, in a spaceship. That wonderment and almost child-like joy means that CCP has a lot of cash in my vault. They may have taken some our lately, but there is a pile left in there.Rixx Javixhttps://www.blogger.com/profile/05484974346562922694noreply@blogger.com