tag:blogger.com,1999:blog-70722959598473064952024-03-13T16:37:57.416-07:00Letrange's EvE BlogUnknownnoreply@blogger.comBlogger725125tag:blogger.com,1999:blog-7072295959847306495.post-16458167934648586442014-05-19T14:11:00.000-07:002014-05-19T14:11:08.704-07:00Upcoming Blockade Runner Changes...Ok, so CCP Fozzie posted the <a href="https://forums.eveonline.com/default.aspx?g=posts&t=345277&find=unread">first iteration of the Blockade Runner re-balance</a>. Let's take a look at this. Bearing in mind that I am biased on how I think a BR should be fit.<br />
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For the record my belief is that at ALL TIMES a BR should be fit for evasion (in the case of the current prowler that means 2 Low Friction Nozzle Joint I's and 2 Inertia Stabilizer II's) along with the cov-ops cloak with either a cyno or a scan probe launcher in the highs and an MWD, resists and a ECM burst in the mids as being the correct way to fit these beasts. And remember - there is no such thing as flying TOO paranoid in a BR in EVE. If you need to fit for 10k m3, you are using the wrong ship.<br />
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I don't know what percentage of EVE BR are fit like I do, but one look at kill board history and most of the BR that die are of the expanded+cargohold optimization fits. I will note that my Prowler is the original one I bought and that it still has BS sized Low Friction Nozzle Joints from the days when Blockade Runners could not fit cov-ops cloaks (yes Fozzie, you're not the first to mess with this ship). So like I said, I'm prejudiced when it comes to my Prowler fits. It should also be noted that I've always considered the Prowler the only worth while BR to get due to it's having 2 high slots and native 4k+ cargo hold (no puny 3.x k cargo hold for me). This ship has seen me thru 2 solid years of living in wormholes, 2 trips to 0.0 and plenty of retreats (I've seen PL curbstomps from the other side so yea...) and of course 2 sessions with faction warfare.<br />
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Given the above I was understandably worried when I saw that the BR was due for a re-vamp this summer. Let's see what is actually planned.<br />
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<li style="list-style-position: inside; list-style-type: disc; margin: 0px; padding: 0px;">They all now have two highslots for a probe launcher or covert cyno alongside the cloak. The Prowler gets a third low.</li>
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Humm, I really can't complain about that at all. I will probably throw a 3rd Inertia Stabilizer II in there for that last microscopic percentage of extra agility but yea rock on. Also a solid change for the class as a whole since the prowler will no longer be the only go to BR. Pirates will be happy too since that means that future cargo expanded BR will be EVEN easier to de-cloak since they will not be able to get as far from where they started from when they cloak up to get to warp than now - and be easier to kill (remember ExpCarg modules reduce top speed and reduce structure) - side note this will not change the align time of BR but since it can't have moved as far as the previous easy to de-cloak version it should be slightly easier to de-cloak. Overall I approve of point 1.</div>
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<li style="list-style-position: inside; list-style-type: disc; margin: 0px; padding: 0px;">A pretty significant cargohold increase across the whole line. They still have significantly less max cargo than any of the T1 haulers, but they can now all break the 10k threshold with T1 rigs.</li>
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I sneer at what I consider to be a fail fit, but hey, if it brings parity to the class so there is more variation out there, still no complaints. I still think anyone who does this to their personal BR is asking to get caught but hey whatever floats your boat. I can see reasons for Doctrine fits to have extenders but it's understood that the reduced survivability is the price to pay for operational objectives. Insure the fuckers, they're going to die at some point.</div>
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<li style="list-style-position: inside; list-style-type: disc; margin: 0px; padding: 0px;">Replaced the useless tanking bonus with +5% warp speed per level. This means that at Transport Ships level 5 they go 7.5au/s.</li>
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Woah, an actual, honest to goodness BUFF. I'll take it. For reference, un-modified interceptors have a warp speed of 8. BR start at 6au/s currently. After the re-balance they'll start at 6.3au/s (At Transport Ships I). Humm this may make it worth doing a 1x warp speed rig, 1x agility rig and 3x agility mods to see if you can push it over 8 without sacrificing too much of the "get to warp quickly" since the IS diminishing returns on the number of agility modules you keep adding. Getting to warp faster than most frigates and warping as fast as most interceptors would indeed be nice. We'll see.</div>
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<li style="list-style-position: inside; list-style-type: disc; margin: 0px; padding: 0px;">Their tanks still aren't anything to write home about, but we have given them full T2 resists.</li>
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Well their tank was never going to save them in most circumstances anyway. That's why I usually when with additional passive resists (don't have to turn them on) and an ECM Burst as secondary (or is that tertiary) defence. But I'm not about to say no to more resists.</div>
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Overall the highlights for the class as a whole can be seen to be more of an evening of the playing field with a few outright buffs thrown in. Time to look at the prowler in specific. Since it's what I fly.</div>
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Humm, the mass and agility numbers published by Fozzie do not give me the stated 7.57s default time to warp. The old calculated default was actually 7.62s and the new numbers work out to 7.81s. It's entirely possible that we're not seeing the exact agility numbers to full precision, but it's still not a drastic change since I'll should still be able to get to sub-5 second to warp times but the. For reference Pyfa give the same 7.62 for an un-fit prowler with a no skill pilot. A max skill pilot will get that down to 5.15s, (looks like I have maxed the relative skills since it's the same for me). When fit for Evasion as described above I get to 4.5s. As a rule I like to be as far bellow 5 as I can manage since it gives less time for inties to get to you and de-cloak you. So it looks like the Prowler is getting a weee bit of an agility nerf due to it's mass increase even if it's agility has gone down (normally you would think this makes it more agile). Remember effective agility is mass times raw agility number. with the lower result the better.</div>
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As a class I can see that Fozzie has balanced the class around the assumption that people will rig their BR for cargo. Not what I do but it's an Ok assumption based on killboard results. The result is that for evasion fit BRs the prowler is looking rather juicy, but I`d hate to be a Prorator pilot since it`s cargo space is based on the assumption that there will be Cargohold Optimization rigs involved. But again that`s because of my clearly stated bias.</div>
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Overall I think it's a good balance pass on the class as a whole. I am amused by the assumptions that were made about fits when designing the cargo capacities of the individual ships but due to the way I use and fit my BR, not overly worried about it. Although I understand the reasoning, I would still have given the Prorator a bit more default cargo, but that`s just me.</div>
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Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-7072295959847306495.post-23252746624024641222014-05-19T06:53:00.001-07:002014-05-19T06:53:04.967-07:00Status Report.Hey all,<br />
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Been active in FW for the last little bit. Stayed on after the 1 month reactivation expired. So looks like the burnout is no longer an issue. Just haven't been motivated to post much since most of what I've been doing in FW is fly logi. That's been going well. It's nice to be part of a corp where we have consistent logi piloting in our fleets. I am getting better as a logi pilot through plenty of practice. So much so that I need to remember to make isk sometimes. The times I am on are also the times for lots of Aideron fleet activity so I literally could be fleeting up every single evening. Which is great as far as getting my PvP on goes, but not so much for isk related activities on my main.<br />
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The alt is not active. Just on one account for the moment, but things are going well.<br />
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Apart from this quick status report, I'll be making some posts in the upcoming weeks regarding the industry revamp. There are quite a lot of changes coming and I must admit to being pleased they are happening. But details coming in other posts.<br />
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Hang loose people it's going to be an interesting summer one way or another.<br />
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Let.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7072295959847306495.post-74339987620998166982014-02-28T11:30:00.004-08:002014-02-28T11:30:53.892-08:00Yep... Burnout city.Hello anyone who's left. Just a quick update. Last august, I pretty much had a complete burnout on EVE. Let the sub slide etc... etc... etc... (no you can't have my stuff). I've just re-subbed for the month on the special 9.99 for a month deal, I'll do a quick check to see if my burn out is over (probably not) and skill for a month.<br />
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Some notes about the break: I've been playing other games to get a real break from EVE. Some Kerbal, Some Space Engineers, some FFXIV, some Minecraft and some World of Tanks seem to be my main-stays these days. I will be back in EVE at some point in time. Or, as I've been calling it "Hotel California Online".<br />
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Anyways just a quick update.Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-7072295959847306495.post-90092322358915980242013-08-19T08:17:00.000-07:002013-08-19T08:17:16.767-07:00And two Scythes bite the bullet.After an attempt by the corp CEO to get a hub bash going, it was decided to fold our small fleet into a larger fleet that was going after other targets. Amusingly enough we initially started out in gank thrashers and a lone bait Hurricane appeared on grid. With 5 Thrashers and a Heretic it's shields vanished with surprising rapidity. At which point it's damage intake slowed to a crawl and the Guardians and Harbingers jumped in. We obviously bail although one of the Thrashers didn't make it out (tackled by the Hurricane). Obvious bait cane is obvious.<br />
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Then we re-ship to join the larger fleet. Guess who we tangle with again? yep C.L.O.N.E. again. This time I loose the Scythe I'm in. The fleet commander dis-engages and asks for some re-ships so that we may engage these guys and take out the Guardians. 4 Scythes and 3 Blackbirds (Amarr targeted obviously) make up the key composition. Once again I'm in a Scythe. This time I go down 3rd in line. But the Scythes kept the Blackbirds alive long enough for the assault frigates to kill the enemy Guardians. Apparently one hero Scythe and one Blackbird survived the main engagement. For 4 Guardian kills.<br />
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Nice.<br />
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All in all I don't mind loosing ships when we're getting exchanges like that. Figure the average Scythe is about 20mil (hull, fittings and drones) and the Blackbirds were being valued at about 13mil each. The Guardians were apparently worth about 136 mil each. (according to eve-kill, <a href="http://eve-kill.net/?a=kill_related&kll_id=19276158">here</a>).<br />
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Once the Guardians were down the AFs went to after the Hurricanes and Harbingers. We ended up with control of the field. And all told I think it's obvious we won the Isk war in that engagement. Although I'm left with some supply logistics work to get some Scythe hulls (and fitting kits) to the war zone.<br />
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In an aside issue, I just noticed that there is currently an over supply of Scythes in Dodixie. As evidenced by their under mineral value sell prices. Note to: self buy the hulls in Dodixie until the price goes above mineral value. I assume we're still burning thru the pre-(Scythe re-ballance) supply of hulls (when Scythes were only worth something like 2.5-3 mil each).Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-7072295959847306495.post-28238398402373888942013-08-15T05:56:00.003-07:002013-08-15T05:56:46.103-07:00Another corp fleetI started off the evening doing some plexing. Rather slow due to the initially excited pirates and squids in the area. Then things settled down and I was able to finish a medium and a small plex. Only loosing a novice plex to a squid. Hookbil vs Slasher... na, I'm going to stay cloaked thank you very much. Which wisdom was revealed when two pirate Condors came in and got waxed. Things were quiet after that until it was time for a corp fleet.<br />
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Only 4 of us this time. But a good time was had none the less.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7072295959847306495.post-40031251860027316532013-08-12T11:36:00.001-07:002013-08-12T14:06:58.421-07:00Quiet nightSo, I had my first corp roam last night with my new corpies. We did not encounter a lot of action. The only engagement of the period during which I was online, was a poor lonely Rifter. Who obviously didn't know what he was doing. He probably panicked radically when being confronted with 6 Tristans and a Navitas. I didn't need to rep anyone. Most disappointing.<br />
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We did run into a pirate cruiser gang at one point. I'm surprised none of them locked up any of our slow lumbering Tristans but I'll take a roam with no losses. Heck I'm logi. It's what we aim for when we ship up. We're usually wildly unsuccessful at it but it's what we aim for.<br />
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The FW front was kind of quiet last night at least when we were roaming around. We'll need to see if the next corp roam has more action. Looking forward to it.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7072295959847306495.post-91606565297824411642013-08-11T17:57:00.000-07:002013-08-11T17:57:00.978-07:00Moved to a new corpHaving decided that I was not going to go down the road of starting recruitment and building up my own corp for the time being. I decided to accept the invitation from Marcel Devereux and join Aideron Robotics. So I made sure the old corp is under control of one of the many alts and it's currently sleeping the sleep of the just. Ready for re-activation sometime in the future, when I need it.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7072295959847306495.post-24515066738199010322013-08-09T06:32:00.000-07:002013-08-09T06:32:00.840-07:00POS repping.So, after getting online, I managed to navigate a Scythe from where it ended up (loaned out to a fellow FW pilot with instructions: either contract it back or cover the isk). It was contracted back but 4 jumps from the low sec station it is usually housed in. One suicide run later and it was back in it normal home. <br />
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Then I got in a fleet that was setup to go save a POS. That didn't work out so well, although my Exequror did survive, two caps did not. In the words the Clear Sky's captain "It's Hot Drop O'Clock". Note: When you only have 2 armor logies in fleet, we can only slow down the damage, not stop it... After a we bit of re-grouping I ended up re-shipping to a Scythe to shield rep the POS. Then it was a bit of shield edge work while an enemy fleet tried to bash the POS, they they almost got pounced and it was back to repping the POS. For obvious reasons we declined to loose any other caps repping a POS so the rest of the time until I left the fleet to log off, it was rep away.<br />
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Ironies of ironies, I ended up contracting out the Scythe that I did the suicide run with to another pilot to help things go faster and he ended up buying it off me.<br />
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At least I got an osprey fit out of it.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7072295959847306495.post-18390798168677394362013-08-07T03:59:00.004-07:002013-08-07T03:59:57.972-07:00I once again found myself without sufficient time to really hunt down a fleet and fly in one. So Monday I simply mined on my alt figuring that if someone needed a logi pilot they'd pipe up in GalMil visitors. Relaxing.<br />
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Yesterday I moved my main to a plexing system and did a bit of light plexing. I know that the "strategists" want us to simply let the squids plex out everything but core systems leaving them with very little to plex in but since I can't find any centralized place letting one know which systems are considered "central", and I have yet to figure out exactly who's who of the upper structure of GalMil, I figure fuck it - they want logi that can pay for itself? then I'll plex where I want until I find out what and who.<br />
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*shrug*<br />
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When one is working 10h days, day after day, one does not have a lot of free time for stuff.<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7072295959847306495.post-83309594246407220402013-08-05T02:21:00.001-07:002013-08-05T02:21:13.971-07:00Humm, Adapting.I find myself pensive this morning. I got back to EVE in a fairly big way this weekend. Between moving new hulls around and getting ships from point A to point B (by various and assorted means). I actually got around to using my alt quite a bit. Both for transport and for mining (passing time while waiting for a fleet to form and what not).<br />
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Between various endeavours I feel I'm finally starting to make use of my 2nd account "properly" as opposed to just skill flipping it. The biggest change is to using it independent from my main. I was so used to using them together since one is the cyno pilot for the other's carrier. But you need to remember that my alt account's main character is now a 57mil SP. He is very far from a one trick pony.<br />
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So I set up a Venture for him a few weeks ago. Just to see what that's like. I finally got around to using it in "anger" this weekend. Not a bad little ship. about 15min "cycle" time (station to station) if you're paying attention. And it's cargo bay is just about the right size that you can arrive at a belt, target 2 rocks and come back in 10min with a full ore hold. Very nice. These days that works out to 675k isk per hold full except for Scordite which is just under 850k isk (mine all the scordite). That's for the base ores. In a venture you are mobile enough to cherry pick the +5% and +10% ores. A real newbie will take longer but it really shouldn't take long to mine up the replacement value of your Venture.<br />
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By the end of the weekend my main had gotten in on the late sunday POS bash (followed by engagement with Sniggwaffe(Sniggwaffle?)). And my alt between mining and other hauling work for my main managed to get himself into a Retriever. (7 times the hold size with about a 35min "cycle") time. It's not as hands off as the venture though.<br />
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Other stuff in the winds, but nothing concrete yet.<br />
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Still all in all feeling good about the weekend.<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7072295959847306495.post-11824644692366504402013-08-02T06:09:00.001-07:002013-08-02T06:09:13.538-07:00Blip and a o.O; After events last Friday life took a bit of a turn towards "getting busy". Such is life. Friday started off good but tired. I managed to get into an EVE Radio fleet for a bit (as a logi pilot again) and on my way back from the fleet fell victim to a smarbombing battleship...<br />
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Ouch... and bye bye implants.<br />
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After this incident I managed to catch myself heading to Jita in my main... While I'm in faction warfare. At this point I decide I'm too tired to keep playing and simply dock up and log off.<br />
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Then the busyness happened.<br />
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So I have barely managed to keep skill-flipping while I deal with RL dragons.<br />
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Then Fozzie's Command Ship revamp for Odyssey 1.1 post came up. Humm, so in about a month and a bit I should be able to get ahold of skirmish implants for around 80mil instead of the current 230-ish (yes I lost a skirmish implant) and there will be faction ones with dual bonus????<br />
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Ok, I can wait (and build up my LP for that).<br />
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Also going to need to work on my Siege and Armor warfare specs...<br />
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Also the Petition for that plex came back. Apparently you CAN be close enough to a button to run the timer down but too far for LP. I can only assume that there is a slightly different point for both items and/or the distance calculation may involve object "bubbles" in some of the calculations and not in others. So slightly in from the edge may be necessary (i.e. 29km is safe but if you're at 30km you may be OK, or you may be out of luck like me).Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7072295959847306495.post-59482778593691906452013-07-26T06:04:00.001-07:002013-07-26T06:04:02.485-07:00And a wild Real Life apearsSo my entertainment time got gobbled up by real life yesterday. No EVE for me. Meanwhile the petition is still not even looked at.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7072295959847306495.post-44352980657617837752013-07-25T03:32:00.003-07:002013-07-25T03:32:49.594-07:00Good fleet again.This time I managed to get into a decent fleet again. It was split between two FCs and both were fine. Once again flying as logi. The first part I was the only logi, after a re-ship we were 2 then 3 logi. I felt much better about my performance this time. No one died that wasn't busy chewing off more than they could handle (like when the FC orders the logi to burn out to 50km, then decides to jump to the other side of the gate and engages... dude takes us time in cruisers to crawl (MWD) back to a gate. Did manage to save the 2nd frigate.<br />
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Or the scout who engages a shiny when logi is not only 1 jump back but at the start of a 100au warp (frigates warp twice as fast as us lumbering cruisers). He new he was going to loose the ship but at least 2nd tackle got there in time. I mean we don't like loosing ships in fleet, but if you're going to do that type of stuff there's not much we can do.<br />
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I saved enough ships in that fleet enough times that I'm happy with the way I flew.<br />
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I also got a nice shiny bug it looks like at the start of the evening. I burned a plex down and it didn't give me any LP even though I was the only player in the plex (heck the system) at the time I ran down the timer. Petitioned, we'll see what happens.Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-7072295959847306495.post-80163252335513780962013-07-24T10:40:00.002-07:002013-07-25T03:13:57.163-07:00Slooooow night in GalMilLast night was a slow night with little or no fleets in my time slot. So I took the opportunity to do some plexing. Not a lot to say about it since it's plexing. Ya go in, while d-scanning, ya kill the rat while d-scanning, ya loot the rat while d-scanning, ya move off the wreck while d-scanning. Ya sit within 30km of the button while d-scanning. Ya cloak up when ever ANYONE shows up by (95% of the time it's the local pirates). Ya watch the local pirates warp away and un-cloak to get the timer working again while d-scanning. Rinse and repeat until the timer is done then on to the next plex while d-scanning. The only time you stop d-scanning is when you're the only one in the system. Boring, but I'm not plexing to get fights, I'm plexing to get LP so I can buy logi that get used in fights. <br />
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I still say this is lazy design on CCP's part but it's the system we need to live with in FW. I also say a system that rewards fleet participation as part of plexing would make things MUCH more interesting. But since FW has already been the subject of much re-factoring in the last few expansions, I suspect that would be too much to ask for at this point.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7072295959847306495.post-74891192586404717232013-07-23T07:55:00.002-07:002013-07-23T07:55:37.168-07:00Movie nightNot much to say EVE wise. I went to a movie. I'm assuming my character chilled in station chuckling at the latest Gallente Adventure production's interpretation of capusleer life.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7072295959847306495.post-31426213378762905112013-07-22T07:02:00.002-07:002013-07-22T07:02:15.680-07:00And more fleet time (with power outage interruption)After finishing off some final shuffling of hulls and ships. I got some more fleet time on Sunday. Then partway through the fleet I got a power outage...<br />
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Everything goes dark<br />
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I managed to re-join the fleet once I was back online and we had a few engagements. At one point I had to once again overheat the reppers to save an expensive ship. I'm noticing that these T1 meta 4 reppers can overheat for quite a while. Note to self - get some nanite repair paste on each hull (lord knows I make enough of the stuff).<br />
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Overall I was much happier with this outing. Less stupid mistakes, more saving ships.<br />
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There was a Scythe lost in one of the actions, but that's par for the course when you're flying logi. You get in fleets but you will get primaried at some point.<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7072295959847306495.post-68419914499442948702013-07-20T17:26:00.001-07:002013-07-20T17:26:11.186-07:00Re-fit timeSo after loosing 3 Breachers and generally disliking the lack of performance, I have come to the conclusion that my current Breacher fit is made with absolute fail. Not surprising since this is the first time I fly them since they've gotten the revamp. I went with a more traditional buffer tanked kitting setup and it was just in-effective with the current meta. So changes there.<br />
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The two Brutix Navy Issues have now sold so it's time to revamp my hull selection a bit. Obviously I'm going to need more T1 logi hulls, so that's a priority. 3 Hulls incoming there.<br />
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As for the Breacher I'm only keeping 2 hulls on hand for the new fit. We'll see how it works out.<br />
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My Burst fit is fine once I switch the prop currently has mod it has. My Navitas fit is fine, I'm just going thru them at a decent clip (to be expected) so I'll just want to build a new batch of those (4 more).<br />
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I like my Talwar fit so no changes there.<br />
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I'm not sure what to do with my Rifter fit. It's not total fail but it's not great either. I think I need to re-think it some more. It would be fine for shield fleets but GalMil does not run enough of those. So either re-fit as a passive armor tank setup (useful for armor fleets) or go to some active shield boosting setup (for 1v1). I think I'll just expend the rest of them in combat and see which way I'm leaning once the last of the current ones is gone.<br />
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I think I'll also change my slasher into two separate fits. One for tackle and one for plexing. Where I'm only going to keep 2 hulls for plexing (one active and one reserve), and the rest as throw away T1 tackle. Although we'll have to see if those get any use as I seem to be getting into fleets as a Logi pilot more often than not.<br />
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That pretty much covers my "ready hulls" situation near the warzone. We'll see how the change-up works.<br />
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Regarding Opsec on this information. There have been enough loss mails on my part that most of this can be figured out by the squids if they really really wanted to examine my loss history on eve-kill. Most of the above should be blindingly obvious to any squid analyst and I'm mostly blogging this so that people get a feel for the way I prepared for and how I keep myself supplied in hulls in Faction Warfare.<br />
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As always there is some stuff I won't blog about if I feel I need to keep it away from general knowledge (or it hasn't showed up on a loss mail yet).Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7072295959847306495.post-74852286707472991402013-07-20T03:35:00.001-07:002013-07-20T17:27:19.903-07:00The other logisticsI decided to fit up the Scythe hull that I had gotten the previous evening. Between less time available due to other commitments and quite a bit of distance to cover, Sorting that out took the entire session. But that's fine. Sometimes you need to get stuff done.<br />
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So no fleet for me last night. But I will be slightly more ready for a fleet next time. I also have a Probe of rapid warping to help me move VERY low volume cargo around the war zone. Basically 3 low friction nozzle joints and 3 Inertia stabs and you've got something that can haul 400 m³ but get to warp faster than most interceptors. The fittings and ammo of most cruisers will fit inside that.<br />
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Think of it as the Minmatar version of a Jeep.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7072295959847306495.post-47277558386392615522013-07-19T06:55:00.001-07:002013-07-19T06:57:06.289-07:00AF fleet this time.Another fleet, Another logi. I started off the evening with a bit of light plexing in order to get some more LP which I'll turn into isk at some later date. Then I started hunting for a fleet. Lucky for me some people recognized me from my blog pack days and I was able to get into a shield AF fleet. Once again as logi. Since I still have a rather extensive reserve of Bursts (that I build and got the fittings for at the start of all this) I was kind of glad I'd finally be able to use them. Except of course since I've got full logi skills the fc wanted me in a logi cruiser for this evolution. So I traded in one of my Bursts for a Scythe and the Burst went to a less skilled pilot. Fair enough.<br />
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I'm not going to describe each engagement of that fleet as we had quite a few (4 or 5) and there were pauses for re-shipping (never for the whole fleet, just for those who waxed after a particular engagement). I ended up in an other of my Bursts by the end of the evening. There was one fight where I was rather glad I could overheat the reppers as it allowed me to save an other Scythe (Fleet Issue this time). In that fight due to warp in issues, the other logies landed dead on the other fleet and I landed at 100km, so I got in rep range late (other two logies went down) but I managed to keep the SFI alive by overheating the reps.<br />
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Overall I'd say a 75% performance. There were times we (the logies) were on the ball and times we weren't. Getting in the fleets is allowing me to get better though. So I'm happy with that. Now if those sell orders would just sell I'd be even happier.<br />
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At the end of the evening I got gifted a Scythe hull and an Exequror (fit). I'll be keeping those out where I was traded them for use in future fleets. Getting the modules to the Scythe now that I know what sort of fit the FC wants should be a snap.<br />
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Excellent evening with GalMil all told.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7072295959847306495.post-90654856777175691312013-07-18T08:25:00.003-07:002013-07-18T13:24:09.240-07:00More fleet actionOnce again with a new FC. Going to be nice once I get some consistency with regards to FW FCs. Then I'll actually be able to judge who I'll listen to when expensive ship requests come up. <br />
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When the request went out for more bodies to an existing fleet. I jumped in one of my Talwars and burned to the fight. Got in on 2 kills and then the FC called the bug out. I wasn't quick enough and -1 Talwar.<br />
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Still, trading a Drake for a Talwar, not a bad exchange per see. Then the FC started requesting Logi as I was flying back to reship. I indicated that I would be coming back in a logi frigate as I had no fit and ready logi cruisers. The FC made some assumptions about someone having a spare logi cruiser available but no trade window showed up and the call to roll was made before anyone traded me one, so I rolled in a logi frigate.<br />
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And after some warping around I manage to cover myself in lack of glory. At this point the logi chief had assigned me to ride heard on the blackbirds as I could lock them up early and get reps on them faster should a fight break out just after we get out of warp. At this point a lone harbinger screws up and uncloaks into the fleet (sucks to be you dude). At this point I have the Blackbirds covered and try to sic my lone ECM drone on the squid Harbinger...<br />
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And I miss target and send it against one of the blackbirds...<br />
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Wince...<br />
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Gate guns hurt when you're in a frigate...<br />
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-1 Navitas and I burn back to re-ship to another one. Brilliant -.-;<br />
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I'm still 2 jumps out from re-joining the fleet when the fight the FC has been trying to engineer breaks out. Just as I get on field our Blackbirds are under heavy pressure. I manage to get 2 of the 3 locked up before they die and get reps on them. Unfortunately the enemy's Alpha and DPS is just too high for the logi squadron and we eventually lose all 3 Blackbirds. At this point outnumbered in cruises against BCs and having lost a good chunk of the DPS ships, the FC calls the fight and miracles of miracles I managed to get out in once piece.<br />
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One thing I'm going to work on if one of those BC's I have on sale sells, is fitting up some T1 logi ships for use in these larger FW fleets. Also an armor cruiser or two would probably not be out of place. I'm still waiting on the sales though so not until that.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7072295959847306495.post-8164826633204409862013-07-17T07:29:00.001-07:002013-07-17T07:29:25.966-07:00Yay, A fleet.So, just after I started killing the rat in my first plex of the evening, GalMil channel lights up with a call for pilots to get in fleet. So I stop killing the rat and burn back to my base of operations and switch to a combat frigate.<br />
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Jump in fleet and get on comms and burn towards the fleet. At which point I learn they have a carrier tackled. Unlike the time I got in fleet and got the Guardian aced, this time Things work much better. Turns out the carrier was not an FW carrier, but was entirely defended by squids. When I got there, the carrier was in triage and trying to keep some squid BS and cruisers alive. With some very good target calling on the part of the FC we were able to slowly whittle the enemy force down. It took a while until a neuting BS could get on the field and really break the defenses of the triage carrier. Once that happened it was all over rather quickly.<br />
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All in all a good outing and I managed to get on some kill mails finally.Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-7072295959847306495.post-12000337020102937162013-07-15T10:25:00.001-07:002013-07-15T10:25:24.447-07:00Converting that LPYep, when you're with GalMil it takes longer to build up LP and longer to get iskies for it. I've just figured the reason for the Squid farmers being so much more active than the gal farmers. Just look at the difference between the price of a Brutix Navy Issue and the equivalent Drake. 200-ish mil vs 300-ish mil... The squids are making over twice the LP per plex AND they are getting Much more isk per LP due to the popularity of the faction Drake.<br />
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The whines we hear in GalMil channel about how we can't seem to capture anything are pretty much due to the combat pilots whining about the farmers not farming. The thing they seem to forget is that most farmers are professional farmers (in a lot of cases, for 0.0 entities) and they go where the isk is. Even if we had better FW zone control, they'd still be flying for the squids since they can get 2-3k isk per LP instead of 1-2k isk per LP. Not to mention, since they consider themselves "combat pilots" and won't lower themselves to plex for the most part, you end up with the current situation in the GalMil.<br />
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Anyways I spent most of the weekend (the few hours I was actually on EVE) converting that LP to iskies and re-building my wallet after the Guardian loss. Depending on the sales of hulls over the next few days I should finally be recovered and can start being more pro-active about getting in fleets again. This time no Guardians with any FCs I haven't flown with before.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7072295959847306495.post-85028899249917037582013-07-12T08:07:00.004-07:002013-07-12T08:07:45.089-07:00Nothing to see, move alongDidn't have a lot of time last night. So just a bit of light plexing to kill some time.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7072295959847306495.post-64954391925575316652013-07-11T11:29:00.000-07:002013-07-11T11:29:28.790-07:00More rust showsI ended up in a situation where I decided to engage pirates instead of fleeing or cloaking up. Mainly because I got into situations where I was not in a plexing boat with a cloak.<br />
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Oh yea I'm still making mistakes.<br />
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a) when in a frigate with hail, don't forget to switch out of hail and into something a bit more effective against frigates after you've kill the NPC BC's... loss number one attributed to this (Rifter). Also to the fact that I engaged with a passive extended tank instead of an active tank (which rule 1v1s).<br />
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b) when engaging with a kiting Talwar vs a condor - running away will extend the engagement time and penalize his rockets by allowing you to hit him on his approach to you longer. Don't maintain your orbit around the warp in point like a putz.... loss number two attributed to this (Talwar).<br />
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Note that both these losses could have been avoided by not engaging the pirate in question but both losses where eminently affordable and can be considered the price of re-learning how to fight. So I'm annoyed at my mistakes, not at the losses.<br />
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After some relatively un-exciting plexing (other than those two items) I got a request for help from ...<br />
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ya know what? details are un-important compared to Opsec on items like this. Let's just say that stuff was done and I got a Plex (the in game item, not the abbreviation for complex) in payment of a successful job 1.5h later.<br />
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Once I get either the LP converted to isk or the Plex sold, this will finish off the building back up of funds after the loss of the Guardian.<br />
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All in all, not a bad night in EVE.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7072295959847306495.post-76190445632681769892013-07-10T08:14:00.001-07:002013-07-10T08:14:16.642-07:00Lack of action.So I was doing some plexing last night (still recovering from the loss of the Guardian). When I noticed what seemed to be someone forming up a frigate fleet for a roam. Once the last plex in the system I was in capped I decided to join fleet and see what was what.<br />
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Seemed like a relatively newbie FC (you can tell when they say jump when they mean warp etc...). After laying out the "built and ready to rock" choices for the FC he elected to have me in a Navitas (armor logi frigate). We almost made it back to the carrier kill that went on last night but not quite. Otherwise it was lack of tackle and nervous targets getting away from us all evening long. The squids where elsewhere apparently.<br />
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So not a lot of action but at least it was a fleet.<br />
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Not a bad evening after burning my brain with Regex's all day.<br />
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<br />Unknownnoreply@blogger.com0