tag:blogger.com,1999:blog-7072295959847306495.post553447117361029544..comments2023-07-31T03:25:30.986-07:00Comments on Letrange's EvE Blog: Lacks Vision #1Unknownnoreply@blogger.comBlogger15125tag:blogger.com,1999:blog-7072295959847306495.post-45834142652002025152011-02-27T15:57:58.245-08:002011-02-27T15:57:58.245-08:00Many overreactions in the comments here. You can ...Many overreactions in the comments here. You can modify risk vs reward ration by increasing risk or by changing the profit ratio. One simple step to adjust this would be to make Highsec manufacturing more expensive. Perhaps have it scale by 1. sec level of the system, 2. meta level of the object, and 3. size of the object. <br /><br />No increase in risk needs to be added. Just increase in manufacturing costs in safe places. Significant enough to encourage industrialists to consider low/null/w-space alternatives.<br /><br />Bottom line is the current risk/reward is not logical. <br /><br />Personally, I think POS mechanics need a huge overhaul. I agree that the current system is very convoluted and costs much resources to track. Perhaps a system similar to the ship fitting screen where you can drag a module into the POS. And each module will have a visual cue so that you can see what modules are on a POS in PVP.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-29868075441046402032011-02-26T08:16:01.272-08:002011-02-26T08:16:01.272-08:00If you wanted to make it more risky wouldn't i...If you wanted to make it more risky wouldn't it be easier to just, make it so that you can't manufacture anything bigger than a cruiser or anything above ML 3 or so in high sec. That should make it somewhat more risky. Actually probably make it lot more risky, since pirates will just camp the systems with manufacturing facilities, and just shoot anything that dares to undock.<br /><br />But hey you'll increase the risk right?Orsonhttps://www.blogger.com/profile/13103516770350594620noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-21389389344764025652011-02-25T09:59:22.514-08:002011-02-25T09:59:22.514-08:00I don't think cutting down the number of slots...I don't think cutting down the number of slots in empire space is the way to get there. This is an economic game (at least for the carebears). Let's use an economic solution: charge a sliding fee for use of station slots. The longer a slot is continuously in use, the higher the install cost and per-hour cost should go. Conversely, when there are empty slots the price should go down. <br />What this would do is that the most dangerous stations (i.e. non-highsec) would charge very low prices for manufacturing and research, and the safe places would be expensive to use. This gives an incentive for carebears to spend time in lowsec and nullsec, as it directly affects their bottom line. Also, when someone REALLY needs to research or manufacture something NOW, they can do it. It'll cost more, but it's available. You won't see the 60-day queues for material efficiency slots if it costs 1M isk/hour.Steve Rehnhttps://www.blogger.com/profile/15205764543217855964noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-63280802939658176872011-02-24T11:34:50.229-08:002011-02-24T11:34:50.229-08:00" Absolute safety costs extra."
This is..." Absolute safety costs extra."<br /><br />This is silly. You all know there is just no such thing in EVE as absolute safety.<br /><br />Why are you trying to drive me to botting bro?<br /><br />Remember, you drive me out of manufacturing (I shut down my research POS, stoping buy fuel, and stop buying minerals.)<br /><br />You just nerfed t2 manufaction, ice mining, mineral mining, and PI all in 1 shot.<br /><br />Brilliant. Try playing the game.antithacahttps://www.blogger.com/profile/03318962364090324035noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-36286952841688917192011-02-23T17:07:22.635-08:002011-02-23T17:07:22.635-08:00IMO, the risk/reward should be, from lowest to hig...IMO, the risk/reward should be, from lowest to highest:<br /><br />1. highsec station<br />2. highsec POS (cheaper, but uses fuel)<br />3. lowsec station (cheaper than POS+charters)<br />4. lowsec POS (may fluctuate over lowsec station due to fuel prices and poor setup)<br /><br />tweaking number of lines and cost should get this happening.Trenthttps://www.blogger.com/profile/09317592647159840001noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-1583623622140108962011-02-23T16:30:35.017-08:002011-02-23T16:30:35.017-08:00Good points, but considering the state of economic...Good points, but considering the state of economics within EVE it strikes me that at this point in time it would be futile. As Hilmar, CCP's CEO said: "the EVE economy is badly managed", and he is right. <br /><br />To enable an effective usage of such changes, would require CCP to not only engage in far deeper (and certainly not snapshot based) metrics, but also in an understanding of those metrics. For each perspective of user type, game niche, and gameplay orientation. That is asking too much of them, it appears, but who knows .. maybe if we vote in the right folks to engage and challenge CCP constructively and consistantly .. maybe that will see change.<br /><br />In contrast to comparable trendings in real life, for EVE it would not be a bad idea to more structurally shake things up. Think of the concept of cataclysmic events within the model. <br /><br />You are right: risk vs. reward as a principle of EVE has been long compromised in these and other matters. But I do wonder whether it is a case for applying a bandage, or chopping off some limbs and watch them regrow themselves - so to speakVirtuozzohttps://www.blogger.com/profile/17765870792395559150noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-18488050127539181892011-02-23T15:48:21.077-08:002011-02-23T15:48:21.077-08:00Of course it's newbie friendly, since the indu...Of course it's newbie friendly, since the industrialists will put their own POS up, freeing up spaces in station for noobs.Trenthttps://www.blogger.com/profile/09317592647159840001noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-63388499811017064442011-02-23T15:08:24.212-08:002011-02-23T15:08:24.212-08:00@tom it's effects would be limited since there...@tom it's effects would be limited since there's still a large portion of the player base that would NOT like to go into unsafe operations and would simply pay the price of the more expensive but safer stations.<br /><br />The equivalent options would be to introduce material as well as time savings for using POS'es. No added restrictions but that would not address the current issues with lack of sinks.Letrangehttps://www.blogger.com/profile/16433319509081349521noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-92150847411529956462011-02-23T13:54:29.557-08:002011-02-23T13:54:29.557-08:00It's not newbie friendly, how will you get new...It's not newbie friendly, how will you get new players to do research/manufacturing ?<br /><br />Your approach is the French way 'People use something I dont like, lets take it away'. Please consider a solution where you try to make something else more attractive..<br /><br />T.1 Chat a Dayhttps://www.blogger.com/profile/06990620942734499385noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-72382677674083477162011-02-23T13:22:58.817-08:002011-02-23T13:22:58.817-08:00Certainly Signed good sir.Certainly Signed good sir.Morolenhttps://www.blogger.com/profile/17103843827379200389noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-79949551490589139712011-02-23T10:25:18.820-08:002011-02-23T10:25:18.820-08:00I tried to leave comments on manasi's tree but...I tried to leave comments on manasi's tree but I could notAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-47338363502858568582011-02-23T09:59:25.478-08:002011-02-23T09:59:25.478-08:00Good read, and I agree completely. There are some ...Good read, and I agree completely. There are some clear balancing issues when it comes to the <i>smaller</i> things. :)Boris Kourtoukovhttps://www.blogger.com/profile/04912239945993937433noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-19745474139761971852011-02-23T09:23:35.382-08:002011-02-23T09:23:35.382-08:00Signed.
BTW bro... have you thought of running fo...Signed.<br /><br />BTW bro... have you thought of running for the CSM? :))Benoit CozmikR5 Gauthierhttps://www.blogger.com/profile/15344632862155047695noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-17054909216157363332011-02-23T09:06:17.787-08:002011-02-23T09:06:17.787-08:00I like your thinking. I cosign the whole thing. ...I like your thinking. I cosign the whole thing. Absolute safety costs extra.<br /><br />Kind of a side note, but it would be nice if you could get salvage or something from blowing up dead, offline POSes.<br /><br />The research POS seems to be more viable in hisec because the station research slots are always full.<br /><br />But the risk thing would apply here, too.Toldainhttps://www.blogger.com/profile/00501926678749747844noreply@blogger.comtag:blogger.com,1999:blog-7072295959847306495.post-86793294337071225952011-02-23T08:49:58.216-08:002011-02-23T08:49:58.216-08:00Excellent points and tbh, it just seems like raisi...Excellent points and tbh, it just seems like raising the rates and cutting down the slots in Empire stations would get you 80% of the way there.Tom Hoffmanhttps://www.blogger.com/profile/08577165613934129833noreply@blogger.com